"we have 181,511 in-game sprites".
With the upcoming Switch launch of Metal Slug Tactics on 5th November 2024, we've caught up with developer Leikir Studio and creative director Aurélien Loos to take a dive into the game's visual design, focusing on the team's efforts to adapt iconic characters, vehicles, and environments into a new isometric view-point, while working to capture the franchise's iconic run 'n' gun essence.
To start, Loos wanted to make it clear that athough there are certainly some roguelike elements in Metal Slug Tactics, all of the environmental assets were handcrafted. To give a sense of the scale of the project, Loos states "In all, we have 181,511 in-game sprites and 217,701 lines of code, including 158,337 for gameplay only". It sounds like a mammoth task, then, and it looks like all that work has paid off in terms of the exquisite visuals.
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