Feature: Blasphemous Devs Talk Switching From Metroidvania To RTS Stealth In 'The Stone Of Madness'

2 weeks ago 6

“Failing is part of what makes this game fun”.

The Game Kitchen has been cookin’ good. With Blasphemous and Blasphemous 2, the Spanish developer quickly gained a stellar reputation thanks to some of the best Metroidvanias to emerge in recent years. Their prickly difficulty, moody gothic vibes, and disconcerting take on Andalucian Catholic folklore didn’t stop us from adoring both of The Penitent One’s challenging misadventures in Cvstodia.

With recently announced RTS stealth title The Stone of Madness, we’re set for a surprising change of pace if our recent Gamescom preview is anything to go by. Blasphemous’ high-stakes 2D combat is replaced by methodical exploration of a hand-painted monastery asylum that affords as much experimentation as its watchful guards will allow over the days, or even weeks, leading up to your freedom.

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