Feature: Cassette Beasts Dev On Doing What Pokémon Doesn't In A Zelda-Inspired Overworld

1 year ago 113

"We wanted to do something with a bit more maturity".

“How can two people make a monster-collecting game that does stuff that Pokémon doesn’t do?”

This question was at the forefront of Jay Baylis and Tom Coxon’s early discussions on what would later become Cassette Beasts, a creature-collecting RPG with an emphasis on good tunes that launches on Switch on 25th May. The duo makes up Bytten Studio and has some experience under their video game belts, as both Baylis and Coxon previously worked on games such as Wargroove and Starbound over at Chucklefish. Together, they’re now tackling a genre dominated by that multimedia powerhouse, Pokémon.

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