Hands On: 'Royalty Free For All' Looks To Smash It With A Cosy Fighting Format & Timeless Roster

6 days ago 5

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Over the course of 20 years and five games, Nintendo-employed game director Masahiro Sakurai wove together five decades of video game lore to build the ultimate fighting game franchise: Super Smash Bros., more or less inventing the 2D platform fighter genre in the process.

And look, it’s a madcap concept right off the rip to incorporate characters from so many franchises across half a century of games, but indie developer Colin McIsaac has iterated the idea further: What if there was a fighting game that incorporated fighters across all time?

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