Hands On: 'The Plucky Squire' - Wit And Charm Enough To Make Nintendo Jealous

3 months ago 15

Child's play.

Walking into the Devolver’s booth for The Plucky Squire at Summer Game Fest Play Days, we felt like we were going back to our childhood. There was a huge, colourful mural on the wall, depicting All Possible Future’s upcoming adventure game in front of us. A cute, cosy couch was positioned to our left; soft plush, and a deep orangey-red. There was a bright geometric-print rug on the floor. And a little desk with a book titled ‘The Plucky Squire’, written by E.N. Arthur and published by Peanut, was tucked in the corner. The finishing touch? A big TV with the game glowing from the screen, an Xbox controller, and a PC tucked away in a cabinet. It felt like the childhood den of our dreams.

The book itself was empty – sorry to James Turner, co-director of The Plucky Squire, that we’ve revealed the secret – but that’s kind of the point. The Plucky Squire is a game about discovering the story of hero Jot, preserving that story, and saving creativity, all to preserve the innocence and imagination of kids. In the game itself, it’s a boy called Sam, whose favourite book is the titular tome, but in reality, we couldn’t help but think of kids everywhere and want to protect that creativity that youth gives us – and that age can sometimes take away.

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