Faction Wars.
Despite releasing just a year after its predecessor, S.T.A.L.K.E.R.: Clear Sky makes significant changes to the formula of GSC Game World’s venerable series. There are tweaked visuals, improved shooting, and some added systems crammed into this prequel. As a result, it feels markedly different to Shadow of Chornobyl, but not always in a good way. The shift in focus to faction conflict de-emphasises the persistent atmosphere of dread that permeated the first game.
You fill the irradiated boots of Scar, a Stalker with a mysterious condition that allows him to survive the Zone's emissions. Rescued from such an event by research group Clear Sky, he is tasked with tracking down a group of Stalkers as a means of repayment. These rogue mercenaries have designs on reaching the secrets at the centre of the Zone… and one of their number is our old friend Strelok.
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