Mini Review: Trek To Yomi - Arrestingly Cinematic, But A Trek All The Same

1 year ago 116

Slog to the Nether Regions.

Years in the making, Trek to Yomi is the vision of indie developer Leonard Menchiari, backed by Polish studio Flying Wild Hog and publisher Devolver Digital. Essentially a side-on slash 'em up, its hook is its spectacular aesthetic: feudal Japan and the samurai code recreated through cinematic camerawork in striking black and white. An homage to vintage Japanese films – most notably those of Akira Kurosawa – Trek to Yomi is a samurai story of revenge and redemption. It dives into the Shinto underworld of Yomi carrying some moral question marks to add a bit of intrigue.

The mood is set in an opening tutorial scene that sees protagonist Hiroki learning sword skills from his master. Suddenly, the master is called away on some serious business and Hiroki sets off in pursuit. What follows is a gorgeous, sweeping run of the camera through Hiroki’s village. Controlling in 3D, as you descend the towering steps from the dojo and follow the road directly down towards to bottom of the screen, the camera dollies backwards along the bustling main street of the village.

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