(Boss) Key to my heart.
Last year, hot off the back of Tears of the Kingdom, I wrote a piece expressing my love for Zelda's 'Modern' dungeons. These puzzle-centric areas had been a little hit or miss, sure, but I found that there was a lot to like in each once I got past the general terminal-activation-ness of it all.
I thought I was over Zelda's 'Classic' dungeon format — moving from one room to another via a series of puzzles, opening chests of increasingly flamboyant design and picking up unique items along the way. I thought the series was striding towards something new and I was excited by the prospect of that. I thought the Divine Beast formula was the future and I was ready to welcome it with open arms.
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