Go figure.
I've banged the Minish Cap drum so many times by this point that my adoration for Link's littlest adventure is old news. With today marking 20 years since this GBA gem landed in Europe, it felt too easy to sit down at my desk and gush over the tight six-dungeon structure, the brilliant puzzle design or the somehow still under-discussed soundtrack. I've been rambling on about these for the past two decades and a big birthday like this deserves something special.
It's obvious what we should do, really. Let's talk about the parts of the game that suuuuuck.
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