Up and at 'em!
Forget your lore-establishing backstories. Forget your character introductions. Forget your long cutscenes. A game's opening needs to be fast, it needs to be exciting, and it needs to throw us into the action as quickly as possible. At least, that's according to Masahiro Sakurai's latest YouTube video.
The legendary game designer is back with another masterclass and this one is all about starting with a bang. "If you're going to make a game," Sakurai says, "consider kicking things off with a climactic scene right from the start!" Over the ensuing two minutes, he shows examples of just that.
Read the full article on nintendolife.com