Explaining why Castlevania 3 sounds better in Japan.
Masahiro Sakurai is once again delving into his video game knowledge with a video all about the intricacies of NES and Famicom audio.
What begins as an introduction to the consoles' different audio processing channels (pulse, triangle, noise and DPCM), soon turns into a history lesson about how audio production developed for the platform as ROM capabilities increased.
Read the full article on nintendolife.com