Horrible history.
“You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.”
Those are the opening sentences of the foundational 1976 text game Colossal Cave Adventure. Originally created by Will Crowther and extended by Don Woods, it ran on a mainframe computer hooked up to a teleprinter. The events of the game were communicated by literal printed text on actual dead-tree paper. Your mission is to find your way into a cave, find an assortment of treasures hidden deep inside – a gold nugget, an egg-sized emerald, that sort of thing – and return them to the brick building at the start.
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