Hey! Broom heads!
With the original Double Dragon, Yoshihisa Kishimoto realised a dramatic, violent expedition to save a kidnapped girl from a miscreant petrol gang. Although the genre had already been established by Irem’s Kung-Fu Master several years earlier, the scores of enemies, weapons, multi-plane scenery, two-player functionality, and broad range of attacks made it the biggest arcade smash of 1987. Although its direct sequels were lacklustre, 1995's Double Dragon for the Neo Geo (a fighting game spin-off often known as Double Dragon ’95 to differentiate) was notable. Designed to tie in with the questionable US-produced Double Dragon movie, it remains a very good game. Difficult, perhaps, with thankless AI, but the mechanics and balancing saw it played competitively far and wide. Sadly, the series didn’t revisit the fighting game format until 2002, when Rage of the Dragons surfaced as a late Neo Geo contender.
Originally meant to be a sequel to the aforementioned 1995 release, licensing issues had Rage of the Dragons end up outside of canon despite featuring two brothers named Billy and Jimmy… Lewis. Its roots, however, are obvious, and it's still recognised by many as being part of the overall Double Dragon universe.
Read the full article on nintendolife.com