Going through the motion controls.
In the Wii's heyday, some executive or other higher-up at Nintendo dove into the multitude of factors that converged to make the Wii such a resounding success. Among the factors was the idea that motion—even at a minuscule level, like flicking one's wrist—was tied to the brain's production of dopamine. Pairing that concept with the dazzling chimes and flashing lights of a video game intensified that sensation and added a deepened sense of interactivity.
Flicking your wrist to swing a tennis racket in Wii Sports felt so good—and continues to 'hit different' today in Nintendo Switch Sports. Sure, the novelty's worn off a bit, but there's no denying that it just feels right. While VR has carved out a niche for itself as the new home for motion-controlled games, the Switch Joy-Con controllers still make a good host for the occasional motion-fueled jaunt. Unfortunately, Samba de Amigo: Party Central, the first true sequel to the original 1999 Dreamcast maraca-shaking game, doesn't use them particularly well. This is where the vast majority of Party Central's biggest issues stem from.
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