Short of Civilliant.
Most games with numbered sequels tend to iterate and grow on their previous instalments. After all, you don’t want to alienate your audience by upending key systems and creating a substantially different experience from what they’re used to, it just makes sound economic sense. Change things just enough so that it rides that line between familiarity and shininess.
Firaxis apparently missed this particular industry-wide memo, and thus the Civilization series will happily buck its own trends and well-established ideas in order to deliver something fresh every single time, and that is no less the case with Sid Meier’s Civilization VII, which we’ll be calling ‘Civ 7’ for the sake of our keyboard.
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