Review: Tomb Raider IV-VI Remastered (Switch) - A Fascinating But Inessential Second Collection

4 days ago 6

The good, the bad, and the ugly.

It seems like an absurd notion these days, but after Tomb Raider made its debut in 1996, developer Core Design pumped out six mainline entries over the next eight years – six. It’s true that teams were able to turn projects around much more quickly in those days, as evidenced by franchises such as Resident Evil and Final Fantasy, but it was also a clear indication of just how popular Lara Croft had become, and how much publisher Eidos Interactive wanted to milk the series to within an inch of its life.

The story goes that Core Design had grown weary of Tomb Raider by the time it commenced work on the fourth entry, The Last Revelation. Though keen to wean off Lara Croft and be done with the series, the team was ordered by Eidos to press on with even more Tomb Raider games. So while one group of devs reworked scrapped ideas from The Last Revelation to produce Tomb Raider: Chronicles, another moved development to the PS2 and began work on The Angel of Darkness.

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